The Steam is the most powerful gaming trading platform of the PC Master Race community today, but do you know how it was born and developed?
Steam could be said to be a life-changing opportunity for Valve and its leader Gabe Newell. From a game producer, the Steam platform has turned Valve into a leading global gaming vendor.
In the 2002s, Valve realized the urgency of the need for a client to allow game manufacturers to upload their patches and the need to store user data including game saves and other information. At the moment, the problem is not just Valve’s but a fearsome worry for every game maker, but not everyone thinks of the idea of having a shared client for everyone.
Posting the updates straight to the game server makes manufacturers have to force all users to “stop playing” for at least half a day or even days if problems arise.
User data loss is always a ticking time before online storage technologies are born.
Valve officially started building steam in 2002 after noticing the global explosion of the internet.
Invite users to test the beta version
On May 22, 2002, the idea was officially introduced at the Game Developers Conference (GDC) and scratched the game’s itch. Steam was well received, a breakthrough that could be considered to comprehensively overcome the inherent defects of the trading and after-sales for the game at that time.
Along with the growth of Steam, St., Gabe Newell is also increasingly massive
It took another year to conceive and check carefully, on September 11, 2003, the official Steam platform was released. At this time, it is used to make updates and archives for Counter-Strike version 1.6, and also for the first time in Counter-Strike history, tens of thousands of players can use the final version of the game.
They can update whenever they open the platform’s client and it does not force the server to pause to perform the update nor cause any difficulty for users. Steam has proven its strength when there are about 80,000 updates at the same time to upgrade to the latest CS 1.6 version.
Since Counter-Strike 1.6, gamers have had a more stable online gaming platform
With superior strength, friendliness, and good feedback from users. In 2004, steam officially deposed the King World Opponent Network (W.O.N), which was previously used as a temporary server for games that required users to play online with each other.