Even if the Microsoft has been selling his Windows versions for the same price to all countries over the years, Steam has stirred up the price adjustment based on the value of the local currency.
Of course, to avoid being profiteers, Steam has locked the game trading so that countries with cheap games cannot run the game to countries that have to buy more expensive games.
And with these online gaming revolutions, an estimated 1.5 billion copies of games were sold through Steam in 2014, a number any retailer would dream of.
Comprehensive support for online users
Not resting on its victory, Steam is aimed at a group of customers wishing to play games or use applications that need to interact online. In 2008, Steam released Steamwork, an API that allowed users and manufacturers to interact online.
With the game segment, users can find each other in multiplayer matches, while the steam developer team allows them to easily keep track of the number of copies sold to users as well as keep track of the games.
Feedback to self-improvement of their products. More than Steamwork, it also helps Steam to post steam achievements of steam or third-party games, support the community, provide voice chat, and prevent cheat-hacking.
With the Steam API, a number of sites can be used to make statistics about games sold on this platform
In 2009, Steam completed Steamcloud. For users, perhaps, they will not be aware of this change, but for manufacturers, Steamcloud seems to be their lifeline – especially small-retail manufacturers do not want to spend money on storing information. Steamcloud operates on the principle of “cloud storage” – a technology that was not popular until 2012 or later.
Steamcloud allows users to store game saves, set up in the game right on the steam client itself, which means that even if they removed the game from the machine, one nice day reloading the game using steam, their save game is still there.
The settings remain the same, just log into the steam account, the computer will download those settings. Of course, there are still many big companies that don’t need Steam to support them with their storage, but for small manufacturers, they owe Gabe this.