Game history

The development of game industry in the world (Part 1)

The gaming industry has become one of the billion dollar empires after more than 40 years of construction and development.

Gone are the days when people had to wait in long lines at shopping malls to spend a few minutes playing games. The arrival of PCs and consoles has changed everything. So let’s explore the development of game industry in the world!

Here are the important milestones in the gaming industry’s development history.

1951 – First gaming console

The first gaming machine in the world was called Nimrod. Designed to play a single game called Nim, developed by Ferranti, a UK-based electronics research company. Because of this age, computers are very rare, so it is difficult to develop a game. Manufacturers have had to research and test many times to be able to release this game.

1970s – The first generation of consoles

The first console named The Magnavox Odyssey was born. This is the first product to put the game on a removable device – magnetic tape. Players only need to put the tape into the console slot to be able to enjoy the game.

The product is first available in the Americas and has a new version in Europe. Seeing the development potential of the Console, the manufacturers quickly changed both as well as launched a series of games.

1980s – The golden age of PC games

The first personal computer was born in the 80s and can be plugged in with a TV screen. On it, players can not only enjoy the gaming moments, but can also create a game for themselves using programming tools. Not only in the gaming industry and the appearance of personal computers have changed a whole human history.

The growth of online games

As broadband Internet connectivity became affordable, many publishers turned to online games as a way to innovate. Multiplayer online role-playing games with outstanding titles for the PC gaming market such as EverQuest, World of Warcraft, and Ultima Online. There are very few online role-playing games on consoles due to the lack of Internet connection that comes with them.