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Game Techniques

The history of Steam – the dominant platform of PC Game (Part 4)

In 2010 and 2012 Steam landed on the MAC, a rare occurrence because Linux and Mac users complained they were abandoned by software/game developers. Also in 2012, Steam announced Steam workshop, end users can mod-edit the game they like as long as the agreement with the game publisher then show it to the community on this Steam workshop segment.

This step is like hitting big players like Nexus (the playground of the mod community), but due to a number of terms that Steam cannot browse for Mod 18+, Nexus can still live after. This event (unlike WON is dead)

Nexus still stands after Steam announced Steam Workshop

2012 was also the year Steam announced its Steam Mobile phone app as a remedy against cyberattacks on user accounts, at which point a Steam account could be traded on the Market system (Steam market).

Steam mobile is a form of tracking and verification of each transaction as well as providing a security code for Steam accounts. Users are now more secure with Steam mobile, but that’s still when you have a phone for yourself.

Constantly growing

Became the last boss of the online software/game business, so much so that the giants later tried to find a “steam” version like the way EA created Origin still had to accept defeat (Origin was announced in 2011 and EA can only sell their own games). Steam continues to find ways to support its users and grow its empire.

Steam in-home Streaming helps any user to be a streamer at home, then the form of sharing accounts for family members also helps users to share the game experience reasonably.

However, when Steam switched to attack hardware segments such as VR glasses, steam controllers or Steam machines in 2015, it seemed that users paid little attention (currently Steam’s VR price is still considered too high similar to The Steam controller cannot replace the Xbox controller that is so familiar to users).

Categories
Game Techniques

The history of Steam – the dominant platform of PC Game (Part 3)

Even if the Microsoft has been selling his Windows versions for the same price to all countries over the years, Steam has stirred up the price adjustment based on the value of the local currency.

Of course, to avoid being profiteers, Steam has locked the game trading so that countries with cheap games cannot run the game to countries that have to buy more expensive games.

Steam

And with these online gaming revolutions, an estimated 1.5 billion copies of games were sold through Steam in 2014, a number any retailer would dream of.

Comprehensive support for online users

Not resting on its victory, Steam is aimed at a group of customers wishing to play games or use applications that need to interact online. In 2008, Steam released Steamwork, an API that allowed users and manufacturers to interact online.

With the game segment, users can find each other in multiplayer matches, while the steam developer team allows them to easily keep track of the number of copies sold to users as well as keep track of the games.

Feedback to self-improvement of their products. More than Steamwork, it also helps Steam to post steam achievements of steam or third-party games, support the community, provide voice chat, and prevent cheat-hacking.

With the Steam API, a number of sites can be used to make statistics about games sold on this platform

In 2009, Steam completed Steamcloud. For users, perhaps, they will not be aware of this change, but for manufacturers, Steamcloud seems to be their lifeline – especially small-retail manufacturers do not want to spend money on storing information. Steamcloud operates on the principle of “cloud storage” – a technology that was not popular until 2012 or later.

Steamcloud allows users to store game saves, set up in the game right on the steam client itself, which means that even if they removed the game from the machine, one nice day reloading the game using steam, their save game is still there.

The settings remain the same, just log into the steam account, the computer will download those settings. Of course, there are still many big companies that don’t need Steam to support them with their storage, but for small manufacturers, they owe Gabe this.