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Technologies

How will the future of PC Gaming be affected by PS5? (Part 2)

The appearance of the PS4 and Xbox One has not destroyed the previous generation game consoles.

It is not natural that many of Nvidia’s RTX series are suddenly outdated with all GTX 10-series hardware. Instead, there is a steady progression toward more complex and demanding games, driven by both PC and Console.

The appearance of the PS4 and Xbox One has not destroyed the previous generation game consoles

The information that Sony announced PS5 has stirred the gaming community, the keyword “PS5” becomes hotter than ever. But wait that everyone dreams of beating the box on their hands with the PS5, let’s see 7 reasons why gamers should choose PC instead of spending money on the upcoming PS5 to understand more.

It basically means continuous improvement

Sony revealed the PS5 hardware to let us know what Sony is bringing in 18 months or so. Nvidia has been developing more for over nine months now with its RTX cards, and we still only have a handful of games that use the technology.

But just as the PS3 and PS4 coexisted for a year or two of actively supported support, the arrival of the PS5 next year won’t mean the immediate end of the PS4 / PS4 Pro. That means there’s still hope for an add-on you don’t get on older Consoles. Like we are seeing in on PC right now.

If you want to look into the future of consoles, all you have to do is look at what has happened to PC games over the years.

PS5 will partly affect the future of PC gaming

Large SSD at an affordable price to replace the slow hard drive

The esoteric designs like the PS3’s Cell processor have been scrapped, replaced with the x86 CPU, and the Xbox One’s exciting 32 MB DDR3 + ESRAM design has been upgraded to Xbox One X’s 12GB GDDR5. Instead of becoming more and more specialized, console hardware was becoming more and more generic.

That is inevitable. It doesn’t just take resources to make hardware faster and better. Technology trends move toward best implementations, and PCs have repeatedly proven themselves to be the best place for hardware companies to experiment. In the end, gamers all benefit.

Categories
Game history

The interesting facts in the history of PC games

Throughout its development history, the world gaming industry has witnessed many interesting, thrilling and equally attractive phenomena.

StarCraft is the first PC game to go to space

Nasa astronaut Daniel T. Barry brought his favorite game disc, the first version of “StarCraft,” on a mission to the international space station that took place on May 27, 1999. Since then, this “StarCraft” CD has orbited Earth orbit 153 times, traveled more than 3.5 million miles of navigation (nearly 6.5 million KM), and is now at Blizzard headquarters in Irvine, California.

The total litigation value of the brand “Grand Theft Auto” is more than 1 billion USD

Most lawsuits against “Grand Theft Auto” involve the lawyer Jack Thompson, who famously hated the series and decided to eliminate the “cause of violence” against children.

One of the biggest lawsuits was that Thompson asked for $ 246 million in fines for “Grand Theft Auto III”, PlayStation 2 and Wal-Mart, for inspiring two teenage teenagers to mimic violence in the PC game. Of course, these frivolous lawsuits are abolished and the justice belongs to “GTA”.

“Pokémon” is inspired by butterflies

Tajiri Satoshi, creator of the famous “Pokémon” series, came up with the idea for the game based on his experience as a child who would catch worms and watch them evolve into butterflies.

Reaper’s howl in “Mass Effect 3” is actually the opening – closing of the trash

Game sound designers often use all sorts of weird objects to produce the sound effects they are looking for. In it, Reaper’s screams were created by repeatedly opening and closing the lid of a metal trash can.

An error in “World of Warcraft” provided real world epidemic research

In September 2005, the “World of Warcraft” virtual world witnessed a fatal error where players could spread a form of irreparable blood-clotting effect to each other. The players quickly realized that they could spread the disease to other players and ordinary NPCs.

This has caused an epidemic-like catastrophic effect just like in the real world, with some players trying to cure the infected character, and some trying to spread the “deadly” disease on a large scale. Finally, Blizzard had to restart the server to end the disaster. This event later inspired some human response studies in the context of the disease.

Categories
Game history

The development of game industry in the world (Part 2)

In 2009, several cloud services announced that they will serve to play video games. These services allow in-game image editing on your server and the images will be delivered to the player via an Internet connection.

The Online service allows users to connect to its servers where in-game processing tasks are performed instead of the user’s computer.

The development of social games

The development of social game genres in recent times is also very noticeable. The search, advertising and service activities are more or less tied to different game forms.

Facebook is currently the largest social network in the world with hundreds of millions of people registered to join and it is the perfect environment for social games to spread in the community.

However, the downside of this genre game is that the graphics background is low quality and not very impressive. Therefore, despite having a large market space, in the near future, social games will not be a big threat to traditional gaming methods.

1990s – CD and PlayStation

In the 1990s, a new generation of consoles that really changed the gaming industry began to spark. The CD was first marketed in the late 80s but it wasn’t until the early 90s that it was optimized to have a larger capacity.

Therefore, it could contain more data and be suitable for storing big game products, besides using in the entertainment industry like movies and music. The first company to see an extremely open future with CD-based products is none other than Sony.

2000s – MMO

As PCs became more and more powerful with the development of hardware, people thought of a type of game that could link gamers remotely without being offline.

The concept of MMO (Massive Multiplayer Online) – Online multiplayer, started from the seemingly simple questions. In fact, the MMO concept dates back to 1978 when an adventurous product in the form of a word puzzle called MUD – Multi User Dungeon created by Richard Bartle, was born.

The advent of MMO has brought a great transformation to the gaming industry. A series of online games were born with impressive record arenas.

The future era – Virtual reality

Within the framework of the screen, everything has begun to mature. People want something more than that. To experience truly, be transformed into a character in the game. And virtual reality games have foundations. In the future, we can fully believe in a gaming industry that dominates the same world associated with the real world of humans.