Categories
Game history

The interesting facts in the history of PC games

Throughout its development history, the world gaming industry has witnessed many interesting, thrilling and equally attractive phenomena.

StarCraft is the first PC game to go to space

Nasa astronaut Daniel T. Barry brought his favorite game disc, the first version of “StarCraft,” on a mission to the international space station that took place on May 27, 1999. Since then, this “StarCraft” CD has orbited Earth orbit 153 times, traveled more than 3.5 million miles of navigation (nearly 6.5 million KM), and is now at Blizzard headquarters in Irvine, California.

The total litigation value of the brand “Grand Theft Auto” is more than 1 billion USD

Most lawsuits against “Grand Theft Auto” involve the lawyer Jack Thompson, who famously hated the series and decided to eliminate the “cause of violence” against children.

One of the biggest lawsuits was that Thompson asked for $ 246 million in fines for “Grand Theft Auto III”, PlayStation 2 and Wal-Mart, for inspiring two teenage teenagers to mimic violence in the PC game. Of course, these frivolous lawsuits are abolished and the justice belongs to “GTA”.

“Pokémon” is inspired by butterflies

Tajiri Satoshi, creator of the famous “Pokémon” series, came up with the idea for the game based on his experience as a child who would catch worms and watch them evolve into butterflies.

Reaper’s howl in “Mass Effect 3” is actually the opening – closing of the trash

Game sound designers often use all sorts of weird objects to produce the sound effects they are looking for. In it, Reaper’s screams were created by repeatedly opening and closing the lid of a metal trash can.

An error in “World of Warcraft” provided real world epidemic research

In September 2005, the “World of Warcraft” virtual world witnessed a fatal error where players could spread a form of irreparable blood-clotting effect to each other. The players quickly realized that they could spread the disease to other players and ordinary NPCs.

This has caused an epidemic-like catastrophic effect just like in the real world, with some players trying to cure the infected character, and some trying to spread the “deadly” disease on a large scale. Finally, Blizzard had to restart the server to end the disaster. This event later inspired some human response studies in the context of the disease.