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Game history

The most interesting facts in gaming history that not everyone knows (Part 1)

Throughout its history of development, the world gaming industry has witnessed many interesting, thrilling, and equally fascinating phenomena.

StarCraft is the first PC game to be released in the universe

Nasa astronaut Daniel T. Barry brought his favorite game disc, the first version of “StarCraft”, during a mission to the international space station on May 27, 1999.

Since then, this “StarCraft” CD has circled Earth 153 times, traveled more than 3.5 million nautical miles (nearly 6.5 million KM), and is now located at Blizzard headquarters at Irvine, California.

StarCraft is the first PC game to be released in the universe

The value of litigation brand Grand Theft Auto is more than 1 billion USD

Most of the lawsuits against “Grand Theft Auto” involve the lawyer Jack Thompson, a famous person who hates the series and resolves to destroy “cause of violence” to children.

One of the biggest lawsuits was Thompson, asking for a $ 246 million fine on “Grand Theft Auto III”, PlayStation 2 and Wal-Mart, for inspiring two teen teenagers to imitate violence in PC games. Of course these frivolous lawsuits are abolished and justice belongs to “GTA”.

Pokémon game is inspired by butterflies

Tajiri Satoshi, the creator of the famous “Pokémon” series, came up with the idea for the game based on his experience as a kid catching caterpillars and watching them evolve into butterflies.

Reaper’s screams in Mass Effect 3 are the sound of opening-closing the trash

Game sound designers often use all kinds of bizarre objects to produce the sound effects they are looking for. In it, Reaper’s screams are made by repeatedly opening and closing the lid of a metal trash can.

Reaper’s screams in Mass Effect 3 are the sound of opening-closing the trash

A bug in “World of Warcraft” provided real-world pandemic research

In September 2005, the virtual world “World of Warcraft” saw a fatal bug in which players could spread a kind of irreversible blood drain effect. The players quickly realized that they could spread this plague to other players and even regular NPCs.

This has caused the same catastrophic pandemic effect as waiting for reality, with some players trying to cure the infected character, and some trying to spread the “deadly” disease to a large extent.

Finally, Blizzard had to perform a server reboot to end the disaster. This event subsequently inspired several studies of human response in the context of the epidemic.

Categories
Game history

The interesting facts in the history of PC games

Throughout its development history, the world gaming industry has witnessed many interesting, thrilling and equally attractive phenomena.

StarCraft is the first PC game to go to space

Nasa astronaut Daniel T. Barry brought his favorite game disc, the first version of “StarCraft,” on a mission to the international space station that took place on May 27, 1999. Since then, this “StarCraft” CD has orbited Earth orbit 153 times, traveled more than 3.5 million miles of navigation (nearly 6.5 million KM), and is now at Blizzard headquarters in Irvine, California.

The total litigation value of the brand “Grand Theft Auto” is more than 1 billion USD

Most lawsuits against “Grand Theft Auto” involve the lawyer Jack Thompson, who famously hated the series and decided to eliminate the “cause of violence” against children.

One of the biggest lawsuits was that Thompson asked for $ 246 million in fines for “Grand Theft Auto III”, PlayStation 2 and Wal-Mart, for inspiring two teenage teenagers to mimic violence in the PC game. Of course, these frivolous lawsuits are abolished and the justice belongs to “GTA”.

“Pokémon” is inspired by butterflies

Tajiri Satoshi, creator of the famous “Pokémon” series, came up with the idea for the game based on his experience as a child who would catch worms and watch them evolve into butterflies.

Reaper’s howl in “Mass Effect 3” is actually the opening – closing of the trash

Game sound designers often use all sorts of weird objects to produce the sound effects they are looking for. In it, Reaper’s screams were created by repeatedly opening and closing the lid of a metal trash can.

An error in “World of Warcraft” provided real world epidemic research

In September 2005, the “World of Warcraft” virtual world witnessed a fatal error where players could spread a form of irreparable blood-clotting effect to each other. The players quickly realized that they could spread the disease to other players and ordinary NPCs.

This has caused an epidemic-like catastrophic effect just like in the real world, with some players trying to cure the infected character, and some trying to spread the “deadly” disease on a large scale. Finally, Blizzard had to restart the server to end the disaster. This event later inspired some human response studies in the context of the disease.