Categories
Game Techniques

The history of Steam – the dominant platform of PC Game (Part 3)

Even if the Microsoft has been selling his Windows versions for the same price to all countries over the years, Steam has stirred up the price adjustment based on the value of the local currency.

Of course, to avoid being profiteers, Steam has locked the game trading so that countries with cheap games cannot run the game to countries that have to buy more expensive games.

Steam

And with these online gaming revolutions, an estimated 1.5 billion copies of games were sold through Steam in 2014, a number any retailer would dream of.

Comprehensive support for online users

Not resting on its victory, Steam is aimed at a group of customers wishing to play games or use applications that need to interact online. In 2008, Steam released Steamwork, an API that allowed users and manufacturers to interact online.

With the game segment, users can find each other in multiplayer matches, while the steam developer team allows them to easily keep track of the number of copies sold to users as well as keep track of the games.

Feedback to self-improvement of their products. More than Steamwork, it also helps Steam to post steam achievements of steam or third-party games, support the community, provide voice chat, and prevent cheat-hacking.

With the Steam API, a number of sites can be used to make statistics about games sold on this platform

In 2009, Steam completed Steamcloud. For users, perhaps, they will not be aware of this change, but for manufacturers, Steamcloud seems to be their lifeline – especially small-retail manufacturers do not want to spend money on storing information. Steamcloud operates on the principle of “cloud storage” – a technology that was not popular until 2012 or later.

Steamcloud allows users to store game saves, set up in the game right on the steam client itself, which means that even if they removed the game from the machine, one nice day reloading the game using steam, their save game is still there.

The settings remain the same, just log into the steam account, the computer will download those settings. Of course, there are still many big companies that don’t need Steam to support them with their storage, but for small manufacturers, they owe Gabe this.

Categories
Game Techniques

The history of Steam – the dominant platform of PC Game (Part 2)

Revolution in online gaming shopping

It is difficult to imagine the difficulty when buying games before steam, with the top games players, have to go to the game store in long queues to buy their favorite games.

What if you are far away or in countries where there are no game shops like Gamestop? Please place your order and wait a few days to half a month for your favorite game to be shipped home by mail.

Artwork when buying games at the store

For users who have struggled with the manufacturer – the release is even more bitter. They have to copy game copies, pack them and ship them to stores, and to a certain extent luckily they will not lose capital after deducting all the fees. When Steam is available, users only need a payment card, the manufacturer registers with this system and both come together in a few mouse clicks.

After the Rag Doll kungfu, Steam proved its potential to be silver coins by allowing game makers to trade on their clients. Big companies like id Software, Eidos Interactive, or even Capcom have gradually fallen.

By 2007, Steam officially had more than 13 million user accounts corresponding to 13 million customers, about 150 titles were sold. Also in 2007, the platform continued to introduce a community segment

This allowed players to gossip about the game they play, this is a feature that contributes to spreading Steam everywhere when anyone can sell canopy, gender introduce the game I play with my friends through this platform and the fatness of GabeN also increases accordingly.

And yet, if viewing Steam as a shopping revolution without mentioning the country-by-country subsidy policy will be a flaw.

Accordingly, users in the countries supported by this platform will be able to buy games or software at a price that is more favorable than the original price. This is an unprecedented deal with software vendors, and they are forced to respond to this or leave, of course, Steam still allows them to compromise on the exchange of money.

Steam became a dominant PC Game platform

Of course, this powerful platform is also opposed by many manufacturers, but on the part of users, they are more satisfied than ever.