Motorsport Manager
Developer: Playsport Games
Release date: November 2016
Another sport with a management game model, Motorsport Manager is about half strategy, the other half about racing cars. Between races you will have time to improve and upgrade your car, then make tactical decisions such as which tires to use, when to stop, you can do anything without having to personally drive your racing car.
Sensible World of Soccer
Developer: Sensible Software
Release Date: January 1996
By minimizing the game to the essentials, SWOS focuses on the precision of passes. GOG only hosted Sensible World of Soccer 96/97, so you could only play in the days of David Seaman and Ian Wright.
Super Arcade Football
Developer: Out of the Bit
Release date: Early Access
Super Arcade Football is built based on the top-down perspective of Sensible Soccer but has more modern features, the most impressive is the slow-motion shots that break all the laws of physics. Unlike SWOS, you can play Super Arcade Football online, which makes playing with other players much easier.

QWOP
Developer: Bennett Foddy
Release Date: November 2008
In certain ways, QWOP is a… non-sport game. Most sports games focus on using simple, convenient control mechanisms for the player to easily control their athletes. In contrast, QWOP uses an extremely complicated control system to complicate the 110m hurdles run, making the game incredibly inhibitory and funny.
Fire Pro Wrestling World
Developer: Spike Chunsoft
Release date: Early Access
Is wrestling a sport? According to Vince McMahon (WWE boss), it is an ‘entertainment sport’, so it is temporarily accepted to be on this list.
Unlike the bad official WWE games, Fire Pro Wrestling World is more of a performance-oriented game, encouraging players to compete with full satisfaction rather than just focusing on winning. That, plus the character creation system on Steam Workshop, makes Fire Pro Wrestling a standout game from other wrestling games.
OlliOlli
Developer: Roll7
Release date: July 2014
Link: Steam
OlliOlli’s success lies in knowing how to take the fun of ancient skateboarding games like Tony Hawk and bring them into two-dimensional space. The simple horizontal viewing angle of OlliOlli makes it easier to get used to the slide location while simultaneously performing stunning tricks.