Throughout its history of development, the world gaming industry has witnessed many interesting, thrilling, and equally fascinating phenomena.
StarCraft is the first PC game to be released in the universe
Nasa astronaut Daniel T. Barry brought his favorite game disc, the first version of “StarCraft”, during a mission to the international space station on May 27, 1999.
Since then, this “StarCraft” CD has circled Earth 153 times, traveled more than 3.5 million nautical miles (nearly 6.5 million KM), and is now located at Blizzard headquarters at Irvine, California.
The value of litigation brand Grand Theft Auto is more than 1 billion USD
Most of the lawsuits against “Grand Theft Auto” involve the lawyer Jack Thompson, a famous person who hates the series and resolves to destroy “cause of violence” to children.
One of the biggest lawsuits was Thompson, asking for a $ 246 million fine on “Grand Theft Auto III”, PlayStation 2 and Wal-Mart, for inspiring two teen teenagers to imitate violence in PC games. Of course these frivolous lawsuits are abolished and justice belongs to “GTA”.
Pokémon game is inspired by butterflies
Tajiri Satoshi, the creator of the famous “Pokémon” series, came up with the idea for the game based on his experience as a kid catching caterpillars and watching them evolve into butterflies.
Reaper’s screams in Mass Effect 3 are the sound of opening-closing the trash
Game sound designers often use all kinds of bizarre objects to produce the sound effects they are looking for. In it, Reaper’s screams are made by repeatedly opening and closing the lid of a metal trash can.
A bug in “World of Warcraft” provided real-world pandemic research
In September 2005, the virtual world “World of Warcraft” saw a fatal bug in which players could spread a kind of irreversible blood drain effect. The players quickly realized that they could spread this plague to other players and even regular NPCs.
This has caused the same catastrophic pandemic effect as waiting for reality, with some players trying to cure the infected character, and some trying to spread the “deadly” disease to a large extent.
Finally, Blizzard had to perform a server reboot to end the disaster. This event subsequently inspired several studies of human response in the context of the epidemic.