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Game Techniques

The history of Steam – the dominant platform of PC Game (Part 2)

Revolution in online gaming shopping

It is difficult to imagine the difficulty when buying games before steam, with the top games players, have to go to the game store in long queues to buy their favorite games.

What if you are far away or in countries where there are no game shops like Gamestop? Please place your order and wait a few days to half a month for your favorite game to be shipped home by mail.

Artwork when buying games at the store

For users who have struggled with the manufacturer – the release is even more bitter. They have to copy game copies, pack them and ship them to stores, and to a certain extent luckily they will not lose capital after deducting all the fees. When Steam is available, users only need a payment card, the manufacturer registers with this system and both come together in a few mouse clicks.

After the Rag Doll kungfu, Steam proved its potential to be silver coins by allowing game makers to trade on their clients. Big companies like id Software, Eidos Interactive, or even Capcom have gradually fallen.

By 2007, Steam officially had more than 13 million user accounts corresponding to 13 million customers, about 150 titles were sold. Also in 2007, the platform continued to introduce a community segment

This allowed players to gossip about the game they play, this is a feature that contributes to spreading Steam everywhere when anyone can sell canopy, gender introduce the game I play with my friends through this platform and the fatness of GabeN also increases accordingly.

And yet, if viewing Steam as a shopping revolution without mentioning the country-by-country subsidy policy will be a flaw.

Accordingly, users in the countries supported by this platform will be able to buy games or software at a price that is more favorable than the original price. This is an unprecedented deal with software vendors, and they are forced to respond to this or leave, of course, Steam still allows them to compromise on the exchange of money.

Steam became a dominant PC Game platform

Of course, this powerful platform is also opposed by many manufacturers, but on the part of users, they are more satisfied than ever.

Categories
Game Techniques

The history of Steam – the dominant platform of PC Game (Part 1)

The Steam is the most powerful gaming trading platform of the PC Master Race community today, but do you know how it was born and developed?

Steam could be said to be a life-changing opportunity for Valve and its leader Gabe Newell. From a game producer, the Steam platform has turned Valve into a leading global gaming vendor.

History begins

In the 2002s, Valve realized the urgency of the need for a client to allow game manufacturers to upload their patches and the need to store user data including game saves and other information. At the moment, the problem is not just Valve’s but a fearsome worry for every game maker, but not everyone thinks of the idea of having a shared client for everyone.

Posting the updates straight to the game server makes manufacturers have to force all users to “stop playing” for at least half a day or even days if problems arise.

User data loss is always a ticking time before online storage technologies are born.

Valve officially started building steam in 2002 after noticing the global explosion of the internet.

Invite users to test the beta version

On May 22, 2002, the idea was officially introduced at the Game Developers Conference (GDC) and scratched the game’s itch. Steam was well received, a breakthrough that could be considered to comprehensively overcome the inherent defects of the trading and after-sales for the game at that time.

Along with the growth of Steam, St., Gabe Newell is also increasingly massive

It took another year to conceive and check carefully, on September 11, 2003, the official Steam platform was released. At this time, it is used to make updates and archives for Counter-Strike version 1.6, and also for the first time in Counter-Strike history, tens of thousands of players can use the final version of the game.

They can update whenever they open the platform’s client and it does not force the server to pause to perform the update nor cause any difficulty for users. Steam has proven its strength when there are about 80,000 updates at the same time to upgrade to the latest CS 1.6 version.

Since Counter-Strike 1.6, gamers have had a more stable online gaming platform

With superior strength, friendliness, and good feedback from users. In 2004, steam officially deposed the King World Opponent Network (W.O.N), which was previously used as a temporary server for games that required users to play online with each other.